hello guys, here is the simple nice script for registration form with API
Register.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Register : MonoBehaviour {
public InputField Username;
public InputField Email;
public InputField Password;
//Change link with your RegistrationAPI.
private string RegisterAPI="http://YourAPILink";
public void RegisterClick()
{
WWWForm form = new WWWForm ();
//Change username/email/password with your tabel parameter
form.AddField ("username",Username.text);
form.AddField ("password",Password.text);
form.AddField ("email",Email.text);
WWW w = new WWW (RegisterAPI,form);
StartCoroutine(RegistrationFunc(w));
}
//Get Responce, e.g. Registration successfully
IEnumerator RegistrationFunc(WWW w)
{
yield return w;
if (w.error == null)
{
Debug.Log (w.text);
}
else
{
Debug.Log ("ERROR: " + w.error + "\n");
}
}
}
Register.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Register : MonoBehaviour {
public InputField Username;
public InputField Email;
public InputField Password;
//Change link with your RegistrationAPI.
private string RegisterAPI="http://YourAPILink";
public void RegisterClick()
{
WWWForm form = new WWWForm ();
//Change username/email/password with your tabel parameter
form.AddField ("username",Username.text);
form.AddField ("password",Password.text);
form.AddField ("email",Email.text);
WWW w = new WWW (RegisterAPI,form);
StartCoroutine(RegistrationFunc(w));
}
//Get Responce, e.g. Registration successfully
IEnumerator RegistrationFunc(WWW w)
{
yield return w;
if (w.error == null)
{
Debug.Log (w.text);
}
else
{
Debug.Log ("ERROR: " + w.error + "\n");
}
}
}
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